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Cyber shadow gameplay12/27/2022 ![]() ![]() Zooming out a bit to the themes and motiffs of the overall narrative, Cyber Shadow touches on elements of existentialism, labor, spirituality, and transhumanism. I quite like that feeling, and those types of stories generally tend to grab me more. It feels like being a lore archaeologist discovering, and having to make sense of, the secrets of the past. I enjoy having to draw lines between events and using fragments to establish large connections in the narrative tissue. I don’t have a problem with direct storytelling methods, but there is something that feels more engaging and immersive about being handed crumbs and participating in the story as a mystery unfolds around you. The soft touch in slow rolling the answers to these questions through minimal cutscenes, character dialogue, lore snippets, and evironmental storytelling were greatly appreciated by me. The door opens and the robot waits for him outside in a strange subterranean facility. The man awakens, his fleshy hands replaced by metal and the city vista replaced by the claustrophobic and dark interior of his life support chamber. ![]() Then, row by row, the buildings go dark in a power blackout, and a bright explosion of light consumes everything in sight, including the man. CYBER SHADOW GAMEPLAY FULLThe city is illuminated only by the lit windows of skyscrapers that fill the cityscape and the shining of a full moon. His gaze slowly lifts to reveal his rooftop position and the nighttime skyline of a large city. A sword, presumably his, leans up against the edge of a balcony. He opens his eyes slowly looking down at a locket which he clutches tightly in his grasp. In a moment the figure is replaced with a flesh and bones human man, shrouded in darkness. First, a cybernetic humanoid is seen suspended inside the chamber of the machine. It presses a button and the player is shown a cutscene that begins the unraveling of core narrative threads. It also leverages a lot of in-game interactables that provide lore snippets which add context and insight into the main plot and characters.Īt the very opening moments of the game the camera follows a small robot descending from the sky and landing in front of a strange machine. Progen and his synthetic army who draw their power directly from the spiritual life essence of their victims.ĭespite being a shorter experience, Cyber Shadow accomplishes a great deal of exposition through clever use of a handful of scripted cutscenes and optional dialogue encounters. In Cyber Shadow’s plot you assume the role of the titular Shadow, a cybernetic ninja warrior whose basic mission is to rescue the captured members of his clan and to liberate Mekacity from Dr. ![]() I will outline some story details revealed -very- early on without spoiling any of the major story beats that take place over the course of the game. It may even be my favorite aspect of the game. StoryĬyber Shadow’s story is, in my view, a masterclass in delivering a compelling and thought provoking narrative with minimal cutscenes and dialogue. CYBER SHADOW GAMEPLAY SERIESThis playtime can be extended a good bit by its above average difficulty as the game includes many punishing platforming sections and some tough boss encounters.Ĭyber Shadow is currently available for the following platforms: Nintendo Switch, PC, Playstation 4, Playstation 5, Xbox One, and Xbox Series S|X. While the game is a functional homage to these titles it also brings a lot of its own depth and innovation to the gameplay styles it seeks to emulate.Ĭlocking in on the shorter side, according to, Cyber Shadow takes only a little bit more than 8 hours on average to get through the main story. The gameplay and retro aesthetic are clearly a love letter to the 8-bit NES classics like Ninja Gaiden, Mega Man, and Batman: The Video Game. It follows the footsteps of other indie hits like Cave Story, Undertale, Axiom Verge, Iconoclasts, and Stardew Valley in that it was developed by a single person, Aarne Hunziker. Cyber Shadow is a pixel art 2D action platformer developed by Mechanical Head Studios and published by Shovel Knight developer Yacht Club Games. ![]()
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